An overview of funded research projects I contributed to.
CAVE2 Simulator
API and Tutorial for CAVE2 Development
(2013 - present) - Author/Lead Developer
Virtual Reality (CAVE2), Unity, C#, Developed for end-users, Omicron
Omicron
Input Abstraction Library and Input Streaming Server
(2011 - 2019) - Lead Developer
Integration of input devices, Mocap (OptiTrack/Vicon), Controllers, Network sockets, C++, C#, Java, PQLabs Touch Screen, Kinect Tracking, Kinect Speech
UIC Virtual Campus
Virtual UIC Architectural Study
(2017 - present) - Author/Lead Developer
Virtual Reality (CAVE2), Unity, C#, Blender, SketchUp, 3ds Max
SAGE/SAGE2
Collaborative Middleware for Display Walls
(2010 - 2019) - Contributing Developer
Large Displays, PQLabs Touch Screen, C++, JavaScript, Node.js, Networking, Multi-disciplinary team, Unity, WebGL, Augmented Reality (HoloLens), Kinect Tracking, Omicron
SIMPLE
Visualization Tool for Scientific AUV Data
(2016 - 2018) - Lead Developer
Virtual Reality (CAVE2), C++, C#, Data Processing, Unity, Multi-disciplinary team, Omegalib
Omegalib
Middleware for Scientific Visualization for Large Displays
(2012 - 2017) - Major Contributor
Virtual Reality (CAVE2), Open Scene Graph, C++, Python, Linux, Omicron
MARS3
Assisting Post-Stroke Patient Rehabilitation with Interactive Games
(2016 - 2017) - Contributing Developer
Unity, Kinect Tracking, Physics, C#, Multi-disciplinary team
University of Chicago Virtual Campus
Experimental Architectural Flythough
(2014 - 2017) - Lead Developer
Virtual Reality (CAVE2), Unity, C#, Blender, Revit, 3ds Max
ENDURANCE
Visualizing AUV Sonar Data
(2013 - 2016) - Contributing Developer
Virtual Reality (CAVE2), C++, Omegalib, Multi-disciplinary team